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Educational Technology Glossary

25 essential terms — because precise language is the foundation of clear thinking in Educational Technology.

Showing 25 of 25 terms

Technology-driven instruction that adjusts content, pacing, and difficulty based on individual learner performance data.

An instructional design framework with five phases: Analyze, Design, Develop, Implement, Evaluate.

Learning that does not occur in real time, allowing students to access materials and complete activities on their own schedule.

An instructional approach combining face-to-face and online learning experiences.

A hierarchical classification of cognitive skills used to design learning objectives: Remember, Understand, Apply, Analyze, Evaluate, Create.

A learning theory in which learners actively construct knowledge through experience and social interaction.

The gap in access to technology, internet, and digital literacy across socioeconomic and geographic groups.

The ability to effectively and critically navigate, evaluate, and create information using digital technologies.

A model where lectures are delivered outside class (often via video) and class time is used for active learning.

Ongoing assessment during instruction used to monitor learning and provide immediate feedback.

The application of game elements such as points, badges, and leaderboards to educational contexts.

The systematic process of creating effective instructional materials and learning experiences.

The collection and analysis of data about learners to understand and optimize learning outcomes.

Software for delivering, managing, and tracking online learning content and learner progress.

Delivering educational content in small, focused units typically lasting a few minutes.

Massive Open Online Course — a large-scale online course open to unlimited participants, often free.

The use of words and pictures together to promote deeper understanding, based on Richard Mayer's cognitive theory.

Teaching and learning materials freely available under open licenses for use, adaptation, and redistribution.

A framework for evaluating technology integration: Substitution, Augmentation, Modification, Redefinition.

Temporary instructional support that is gradually removed as learners gain independence.

Sharable Content Object Reference Model — technical standards ensuring e-learning content interoperability.

Evaluation at the end of a learning period to measure achievement against standards or benchmarks.

Learning that occurs in real time with simultaneous participation, such as live video sessions.

Technological Pedagogical Content Knowledge — a framework for the knowledge teachers need to integrate technology effectively.

A framework for designing flexible learning experiences accessible to all learners through multiple means of engagement, representation, and action.

Educational Technology Glossary - Key Terms & Definitions | PiqCue